Taken from elle-white

Jul. 16th, 2017 05:01 pm[personal profile] cypsiman2
cypsiman2: I still believe in my dreams (Default)
Send me a character, and I’ll answer:

How do I feel about this character:

What do I like/admire about this character:

What do I dislike about this character:

Favourite moment for this character:

Who I ship romantically with this character and why:

Who are my platonic ships for this character and why:

Things done in fanfiction with this character that annoy me:

Things done in fanfiction with this character I want to see more of:

Character headcanon meme.

Jul. 15th, 2017 06:30 pm[personal profile] cypsiman2
cypsiman2: I still believe in my dreams (Default)
Send me the name of a character and I will tell you my:

1: sexuality headcanon

2: otp

3: brotp

4: notp

5: first headcanon that pops into my head

6: one way in which I relate to this character

7: thing that gives me second hand embarrassment about this character

8: cinnamon roll or problematic fave?
cypsiman2: I still believe in my dreams (Default)
There's a game that I really, really like from when I was a kid called Paladin's Quest. It's a SNES JRPG which plays like just about any other; turn-based combat, equipping items to adjust stats, altering party formation so that the tougher party members are up front, but it's the little things that make the difference.

For starters, the game's art style is unique; it uses pastel color schemes and french science-fantasy inspired aesthetics, so that everything looks and feels fresh. Then there's how magic works; there's no MP, all spells you cast come out of your HP and every time you cast a spell you increase your power with the spirits associated with that spell, ultimately increasing your overall power. Overall, this means that your characters are going to be casting new spells regularly throughout the game to develop your spirit affinities as efficiently as possible, which makes things pretty interesting, and the fact that your casting out of your HP means that you need to be more thoughtful about your magic. And of course, no healing spells. Healing is handled via refillable potion bottles of varying degrees of power and so managing your healing resources is also important.

Overall, it's a pretty fun game and if you at all enjoy old-school JRPGs, I'd definitely give it a shot.

The Cheesy Cliche meme.

Jul. 12th, 2017 07:35 pm[personal profile] cypsiman2
cypsiman2: I still believe in my dreams (Default)
Give me a fandom, a character/pairing, and a cheesy cliche, and I will write a short fic. The cheesier the cliche, the better!
cypsiman2: I still believe in my dreams (Default)
Who accidentally pushes a door instead of pulling/vice versa
Who doodles little hearts all over the desk with their initials inside them
Who starts the tickle fights
Who starts the pillow fights
Who falls asleep last, watching the other with a small affectionate smile
Who mistakes salt for sugar
Who lets the microwave play the loud beeping sound at 1am in the morning
Who comes up with cheesy pick up lines
Who rearranges the bookshelf in alphabetical order
Who licks the spoon when they’re baking brownies
Who buys candles for dinners even though there’s no special occasion
Who draws little tattoos on the other with a pen
Who comes home with a new souvenir magnet every time they go on vacation
Who convinces the other to fill out those couple surveys in the back of magazines

A trope I hate.

Jul. 7th, 2017 10:17 pm[personal profile] cypsiman2
cypsiman2: I still believe in my dreams (Default)
The bright slap. Because of course when someone is in pain or distress or is otherwise not being cooperative, the thing to do is to slap them across the face. THAT will make them "Man up" or what the fuck ever.
cypsiman2: I still believe in my dreams (Default)
But what is proper pacing? How fast can a show's pacing get before it is too fast and you're getting whiplash? And how slow is too slow and everyone is getting bored and begging the show to just get on with it? Not helping is that the proper pacing for any story is dependent on the format and running length of the story; a long-running action shonen series, for example, is going to have completely different pacing from a feature-length character study, and that too will be different from an 11 minute short.

Just, what are some examples of really good or really bad pacing that you can think of?
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